PDRC #3.667 - Results

Here comes compo number seven!

Moderator: Kojote

How do you like the quality of the entries?

Great
4
67%
Average
1
17%
Meow :(
1
17%
 
Total votes : 6

PDRC #3.667 - Results

Postby Kojote » Fri Sep 28, 2007 7:57 am

The results are out, the judges (robocop_ - http://www.c64.ch and Evildragon - http://www.gp2x.de) have spoken!

Thanks to all sponsors of this competition too! http://www.ngine.de - http://www.kionix.com/gbaccelerometer/ - http://www.rgcd.co.uk/shop/

ALL ENTRIES ARE FOR GAMEBOY ADVANCE!

#1 Codename Hacker GBA by alekmaul, lobo, daydream
#2 Hexavirus GBA by alekmaul, mollusk
#3 Znax by birslip
#4 Jumping Barnabe GBA by alekmaul
#5 Broken ASCII Digger by Sektor
#6 Yet Another SFCave v1.0 by GPF
#7 Paper, Scissor, Rocks 4 GBA by d3x

Here are the entries upside down:

#7 Paper, Scissor, Rocks 4 GBA by d3x
Paper, Scissor, Rocks is just a basic game where you play against the CPU trying to get the better hand. It's an old classic tool for deciding on trivial matters, as well as fun past time. PSR4GBA is a port of PSR4DS, which is the original version. For future downloads and news, visit the games project website: http://paperscissor.googlecode.com/

Image

Download: http://www.pdroms.de/media/upload/files/Paper_Scissor_Rocks_GBA_(GBA_Game)_(PDRC_3.667_Version)_Gameboy_Advance.zip

#6 Yet Another SFCave v1.0 by GPF
Click and the worm goes up, release and the worm goes down. Don't touch the borders or the obstacles in green.

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Download: http://www.pdroms.de/media/upload/files/Yet_Another_SFCave_v1.0_Gameboy_Advance.zip

#5 Broken ASCII Digger by Sektor
Broker ASCII Digger is a port of Sektor's Digger port from NDS. Due to the restrictive copyright issues in the PDRoms Coding Competition, he replaced the graphics with regular ASCII letters.

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Download: http://www.pdroms.de/media/upload/files/Broken_ASCII_Digger_(PDRC_3.667_Version)_Gameboy_Advance.zip

#4 Jumping Barnabe GBA by alekmaul
Barnabe must retreive the great poem of his family 'THE BALLAD OF JUMPING BARNABE', which is lost in lots of locations. Using the D pad and A button, the idea is to reach the top of the both screens. Each screen consists of 8 floors, and Barnabe has to jump throught the (moving) holes in these floors to progress. If Barnabe falls down one of these holes, he is momentarily stunned, and loses a life if he falls through the bottom floor. Things are made more difficult on later levels with the addition of nasties that walk along the floors, and also need avoiding. The number of nasties present depends on the level Barnabe is on. After each level is completed, a line from the lost poem is revealed. The game consists of 20 levels, which revealed one line of the poem each time and five differents worlds with differents nasties too.

Image

Download: http://www.pdroms.de/media/upload/files/Jumping_Barnabe_GBA_v1.0_Gameboy_Advance.zip


#3 Znax by birslip
Znax is a puzzle game. Here are the rules: Click 4 tiles of the same color and form squares as big as you can. You will erase all the tiles inside the square and collect points. Time is running... You have 3 minutes to do the best score!

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Download: http://www.pdroms.de/media/upload/files/Znax_Gameboy_Advance.zip

#2 Hexavirus GBA by alekmaul, mollusk
The bottom left virus is activated. Every virus of the same color it touches becomes activated too. You can change the activated color by use the left and right keys. Activate all viruses in less than the desired moves, and you win!

Image

Download: http://www.pdroms.de/media/upload/files/Hexavirus_GBA_v1.0_Gameboy_Advance.zip

#1 Codename Hacker GBA by alekmaul, lobo, daydream
Chip would do anything for Melinda the Mental Marvel. More than anything because he wanted to join Melinda's exclusive computer club - the Bit Busters. So you can imagine how Chip felt when Melinda sat down next to him in the school cafeteria and offered him membership... on one condition. Take control of Chip as he does some heavy interfacing with a few interesting puzzles. Melinda will monitor your progress as you enter and work your way through 149 levels of challenging maze-like paths and puzzles. Once you accept the challenge, there's no escape. Monsters, traps and the ticking of the clock all conspire to delete you before a level is completed. You must ram blocks of soil together to create bridges over water traps, or use them as buffers against cherry bombs. Invisible partitions will impede your progress. Coloured keys will open doors that kead to other keys that will open still more doors! To make it through, you must keep puzzle sequences stored in your memory. Most levels have a specific number of chips that you must collect before you can progress to the next level. Sometimes you must snatch those chips from under the very noses of deadly bugs who are just aching to take a byte out of you! Well Chip, are you still up for the challenge? You can't get that Bit-Busters T-shirt out of your system, can you? OK buddy, make tracks for level one of Chip's Challenge!

Image

Download: http://www.pdroms.de/media/upload/files/Codename_Hacker_GBA_v1.0_Gameboy_Advance.zip

So that's it folks! See you next coding competition! :) Thanks to all guys who parcipated!
-Kojote, robocop_ and Evildragon
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Re: PDRC #3.667 - Results

Postby Mollusk » Fri Sep 28, 2007 10:08 am

Great entries! I haven't tested them all, but it looks pretty much like what I would have given too ^^ Maybe I would have put Znax second, though.

As for Hexavirus, just a quick correction : the graphs are from Daydream (if you want to add him to the author names) ;)
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Re: PDRC #3.667 - Results

Postby Mooney » Fri Sep 28, 2007 7:57 pm

Awesome! I have played all of the games, and I agree with the rankings. Although I might have placed d3x's game above Sektor's, but that could just be genre bias.
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Re: PDRC #3.667 - Results

Postby Kojote » Fri Sep 28, 2007 10:45 pm

Mollusk wrote:Great entries! I haven't tested them all, but it looks pretty much like what I would have given too ^^ Maybe I would have put Znax second, though.

As for Hexavirus, just a quick correction : the graphs are from Daydream (if you want to add him to the author names) ;)


according to the judges znax and haxavirus were pretty much the same fun - but hexavirus had a graphical advantage, which should explain the ranking.
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Re: PDRC #3.667 - Results

Postby Sektor » Sat Sep 29, 2007 4:37 pm

Heh ah yes license restrictions, nice spin, that was the reason for no graphics in my game (it had nothing to do with Digger being designed to run at 640x400, graphics too large to fit in RAM and my lack of GBA coding experience :))

I voted Meow but only because I love the movie Super Troopers.
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Re: PDRC #3.667 - Results

Postby Kojote » Sat Sep 29, 2007 5:45 pm

Sektor wrote:... I voted Meow but only because I love the movie Super Troopers.


guess where it was comming from ^^ oh, well... :D
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Re: PDRC #3.667 - Results

Postby alekmaul » Sat Sep 29, 2007 7:14 pm

Thanks for this compo, i was not very happy about it at the beginning but ... yes ... the idea was good afterall.
Thanks again to vote for me, i hope you enjoy playing Codenamehacker like i enjoy programming it on my DS and now GBA (and of course playing it ^^) :)
The challenge was not easy and i made 3 games in a week to contribute to your compo, ouch .... I'm too old for such things >< !
For me, the gba IS (and not WAS) a great console, with a very good hardware and i hope we will continue to do some great games on it.
I will not stop to do games on it, i love my gba (and my ds too). I hope lots of homebrews developers will continue too.
Thanks again for this compo Kojote, you make me open my eyes about how great is this console and why we must continue to make homebrews on it !
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Re: PDRC #3.667 - Results

Postby Kojote » Sun Sep 30, 2007 12:15 am

i've already read this in french language on the dev-fr.org boards :) but thanks for the flowers ^^ :D
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Re: PDRC #3.667 - Results

Postby alekmaul » Wed Oct 17, 2007 8:56 pm

héhé, just receive my prizeS (with a big S), and i must say only one thing : THANKS A LOT !
i receive my gba micro (in the official box, with all the accessories), the cartridge QWAK and the gbadev 2004 compo cartridge in a big and solid box (very heavy and protect, so no pb with shocks ^^)
also i receive the gba accelerometer from Keithe this day too (i talk with birslip and he received it too this day) :)
and just before, the ham licence in a mail !
Thanks again for this compo Kojote, it was a great thing and now, i'm waiting for the next one on gba or other consoles !
May the GBA have a long live !!!
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Re: PDRC #3.667 - Results

Postby Kojote » Thu Oct 18, 2007 12:55 am

alekmaul wrote:May the GBA have a long live !!!


and lots of homebrew releases! :)
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